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Sonic rivals 2 codes
Sonic rivals 2 codes












sonic rivals 2 codes

Ground is the basic Special Attack, used when the character is on the ground. During selection, the player selects which attacks will be Ground, Aerial, and Guard. Trap attacks involve the character placing or releasing an explosive device which launches the opponent upward and briefly blinds anyone hit. These attacks normally focus a lot of damage in one go.

sonic rivals 2 codes

Power attacks are typically signature attacks of the character and vary between each character. Shot attacks are mid-to-long range attacks which can be directed in any of the eight directions (with the exception of Shadow's Chaos Magic, which can only be aimed in the four primary directions).

sonic rivals 2 codes

Time Battles require the player to reach a certain objective within a certain amount of time.īefore the battle starts and before the player re-enters the battle after being KO'ed, they are able to select from three different Special Attacks: Shot, Power, and Trap. Survival requires the player to defeat all opposing characters by KO'ing them until they run out of lives. Point Battles require the player to be the first to get a certain amount of points by KO'ing other characters participating in the battle. By going to a selectable area, the player may train with other characters, fight E-121 Phis, or continue the plot.īattles take place on 3D arenas with 2D sprites and are split up into Point, Survival, and Time modes. However, every map can be accessed during Emerl's story. In story mode, players can explore the overworld, which is made up of " Emerald Town", " Holy Summit", " Central City", " Night Babylon", and " Gimme Shelter", though during some parts of the story only certain maps can be visited.

sonic rivals 2 codes

Sonic Battle is very different from normal Sonic games in terms of gameplay, being a fighting game instead of a fast-paced action-adventure platformer. He does so, and with one last goodbye, Emerl is destroyed, but Sonic believes that they will see him again someday. Sonic tries to use the Master Emerald to neutralize Emerl's Chaos Emerald powers, but when that fails, he is forced to defeat him in combat. He knocks out Eggman and turns the Final Egg Blaster toward earth. However, the conflict between Emerl's new personality and his programming causes Emerl to lose control. While Emerl is able to defeat the mad doctor, Eggman takes advantage of Emerl's core programming - to obey who is the strongest - by using the Death Egg's Final Egg Blaster to destroy several stars. Eggman challenges Emerl to a battle aboard his new Death Egg. Now that Emerl is working again, Eggman has his eye on it, Rouge wants to turn it into a master thief, and Shadow feels that, despite Sonic's efforts to humanize him, Emerl is still a weapon of mass destruction. But while the gang is having fun raising their new mechanical friend, there are those who recognize Emerl's true power. Through his encounters with Sonic, Tails, Knuckles, Amy, Cream, Gamma, Rouge, and Shadow, Emerl turns from a soulless robot into a fun-loving mech with personality traits from all of those he had met. Sonic names the Gizoid " Emerl", who gets wrapped up in the affairs of Sonic's friends, both allies and rivals. Frustrated at his inability to get the dormant Gizoid to work properly, Eggman dumped it at Emerald Beach where it was found once more, this time by Sonic the Hedgehog. It remained dormant for another half century before being discovered by, of all people, Gerald's grandson, Dr. After being lost for millennia, the weapon, known as the Gizoid, was unearthed and researched by Professor Gerald Robotnik. Many years ago, a sentient weapon was created by an ancient civilization.














Sonic rivals 2 codes